GAMES
Extraordinary Adventures in Progress
Making games is hard, especially as a small indie studio, but finding the fun is something we care deeply about. Our focus is on creating games that are accessible and enjoyable for the casual gamer or simply someone who loves a good adventure. Our games are works in progress, requiring time, dedication, and creativity. As our stories and characters evolve, each one reflects our passion for crafting fun, engaging, and memorable experiences.
VIDEO GAME
Agent Claire: Winds of Change
Agent Claire: Winds of Change is a 3D side-scrolling platformer where players control sentient robot Agent Jane Claire. Master adaptive tools like the Yo-Yo, Parasol, and SunStar Boomerang to traverse the beautifully treacherous landscapes of Voltoria Island. Blending 3D lowpoly and 2D watercolor art styles with a dramatic score, this game offers casual gamers a light-hearted adventure while reflecting on evolving technology choices. This game’s art style draws inspiration from the timeless expression of watercolor paintings, and the modern minimalism of 2D art. Elements in this game are built as both 2D and 3D game objects, with a watercolor-rendered style, as this game represents a fusion of human creativity and technology, blending traditional art techniques with technological tools to streamline the game development process.
The Agent Claire vertical slice was brought to life through hard work and dedication over the course of several months. Special thanks to the following for their contributions in art, design, programming, and storytelling, making this demo possible.
PROGRAMMERS/DEVS
Kyle Abbott
Shreedev Panneerselvam
CHARACTER ARTIST
Lisa Misch
Lisa Dao
CONCEPT ART
Angela Yuan
Aurora Mendez
3D ARTISTS
Kyle Abbott
Darius Jover
Max Goeltner
Lisa Dao
Lindsay Smith
VISUAL EFFECTS
Kim Doan
ANIMATION
Jacob Novac
SCORE + SFX
Dexter Realce
Joey Mara
GAME DESIGNER +
CREATIVE DIRECTOR
Catherine Realce
TABLETOP BOARD GAME
The Museum of Missing Masterpieces
The Museum of Missing Masterpieces is hosting an art exhibit featuring a collection of high-value and much sought-after previously-stolen works of art, from world-renowned artists. Your mission: pull off the biggest heist in history, without getting caught. Players take part in the daring mission to acquire historic and previously-stolen masterpieces. This tabletop board game is a cross between an artistic game of Texas Hold ’Em and the heist film Ocean’s 11. Be swift, or be caught red-handed. 3-8 players, ages 8 and up.
MOBILE GAME
Monster Mayhem
Monster mayhem is an endless runner mobile game. The main character, Dexter, is a boy with an active imagination. We run through Dexter’s mind—an obstacle course of imaginary friends. Some creatures are friends, while others are foe and should be avoided. As we navigate the winding paths of his dreams, the player must collect sheep and avoid the dark shadows, or else wake Dexter from his slumber.